Systems are known which have more or less evenly distributed line constants and which can therefore be used to form artificial transmission lines. By means of a suitable connection of such coil arrangements, for instance by a series connection of the input ends and parallel connection of the output ends of the coils, it is possible to form transformer systems, as disclosed in greater detail in my copending patent application Serial No. A disadvantage of such systems is the fact that there is only a comparatively small space between neighbouring conductors, so that with higher voltages there is a danger of flash-overs. The present invention relates to a transformer system with transmission line character, wherein the aforementioned disadvantages are avoided. This is achieved by an arrangement comprising at least one pair of coils which are wound in the same sense and are spaced a certain distance apart by an intervening dielectric, the input ends of both boils being connected to both transformer input terminals and the output ends of both coils to the transformer output terminals. The objects and novel aspects of the invention will become more apparent from the following detailed description taken in reference to the accompanying drawings forming part of this specification, and wherein: In the example shown in Fig.
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While the EA patent is not focused on driving microtransactions, their use in the EOMM metric and the ability to change the core mandate of the game using that metric can lead to similar applications as the Activision patent. Fortunately, no game relies on such a system right now. Games that assess the way we play and change accordingly are coming, and it’s going to be up to the consumer to make sure their strings aren’t being pulled.
Using level-based games as our example, we model a player’s progression as a probabilistic graph. Now some could say that there is nothing wrong with dynamic difficulty adjustments as long as these implementations are fair for all players.
The lawsuit alleges Ancestry infringes 23andMe’s method of matching relatives and damages its reputation via misleading online marketing.
Print Article Paul Terasaki. From the National Inventors Hall of Fame website. As of April , there were more than , people listed on the national transplant waiting list according to information published online by the U. Department of Health and Human Services. A new person is added to the waiting list every 10 seconds and an average of 20 people day every day as a result of not receiving an organ transplant.
The waiting list for those who need to receive organ donations has risen steadily since , when just over 23, Americans were waiting for a healthy organ from a donor. At the same time, however, the American medical community has been making strides forward both in terms of the number of organs donated as well as the number of donated organs transplanted into the patients who need them.
In , organ transplants in the U.
Nasdaq Seeks to Patent Blockchain-based Data Matching System
In one embodiment, the packet inspection apparatus comprises a packet inspection module to compare data from one or more packets of multiple packets with one or more signatures to identify a match, and at least one network interface modules coupled to the packet inspection module. The network interface module has two ports for forwarding full-duplex traffic therebetween, where the traffic includes packets.
The one or more network interface modules forward the packets to the packet inspection module and blocks one or more packets in response to an indication from the packet inspection module. Description This application claims the benefit of U. This revolution is dramatically increasing productivity and growth and laying down the foundations of future global societies.
As for any new revolutionary technology, this changing landscape also poses great threats to both our security and our new business processes.
The United States Patent and Trademark Office (USPTO) has granted Activision a patent for an online matchmaking scheme that is designed to encourage players to spend money on in-game items. By.
It has not been implemented in-game,” a spokesperson for Activision said. Microtransaction systems are a much-discussed and controversial topic in gaming. They make publishers a lot of money, in part because the margins are so high , so you can expect them to stick around. Now, it’s been revealed that gaming giant Activision holds a patent for a system that “drives microtransactions in multiplayer video games. The patent’s description explains that it’s for a “system and method” for encouraging players to spend money on microtransactions.
It doesn’t specify any titles, but many of Activision’s biggest games have microtransaction systems such as the Destiny and Call of Duty franchises, along with Overwatch from Blizzard.
Accenture “biometric matching engine” patent wins award
Each of the aforementioned related patent applications is herein incorporated by reference. Claims What is claimed is: An electrode structure for an optical modulator disposed on an electro-optical substrate having an optical waveguide extending therethrough, comprising: An electrode structure as recited in claim 1, wherein an impedance of the electrode structure, viewed from an input to the first electrode, is substantially equal to an impedance of a signal source connected to the input of the first electrode.
An electrode structure as recited in claim 2, wherein a total impedance of the second, third, and fourth electrodes, viewed from the node, is substantially equal to the impedance of the signal source connected to the input of the first electrode. An electrode structure as recited in claim 1, wherein the third electrode includes at least two orthogonal portions.
The U.S. Patent and Trademark Office has granted trade administrator Nasdaq a patent for a proposed blockchain-based information coordinating framework. Initially recorded in February, the patent portrays an information exchange and logging framework, with a .
I like to stay up on Belief Propagation literature, so I took a closer look. The PDF linked gives a fairly detailed explanation of belief propagation for solving matching problems, including pseudocode which is very detailed, looking like an excerpt of a C program. Appendix A seems to be an expanded version of a paper which appeared in NIPS workshop A pecularity of the US patent system is that patents on algorithms are not allowed , yet algorithms are frequently patented.
A few years ago when I blogged on the issue of patents in Machine Learning , I didn’t know the specifics, but now, having gone through the process, I know a bit more. When filing an algorithm patent, patent lawyer will tell you to remove every instance of the word “algorithm” and replace it with some other word. This seems to be necessary for getting the patent through. So, in the patent above, belief propagation algorithm is referred to as “belief propagation system”. In the whole application, word “system” occurs times, whereas “algorithm” occurs 1 time, in reference to a competing approach.
Another thing the patent lawyer will probably ask for is lots and lots of diagrams. I’m guessing that diagrams serve as further evidence that your algorithm is a “system” and not merely an algorithm. There are only so many useful diagrams you can have, so at some point you may find yourself pulling diagrams from thin ar and thinking “why am I doing this? If a company doesn’t have bonus structure, they may use other means to pressure employees into patent process.
For instance, In the patent above, there are 17 figures, and a few of them don’t seem to convey any useful information. The one below is illustrating the “plurality of belief propagation processors connected to a bus” And this one is one is to illustrate belief propagation processors connected to a network Finally when I saw the following diagram, I first thought it was there to illustrate BP update formula, which involves adding and multiplying numbers But it’s not even tenuously connected to the rest of the patent.
Activision Files Patent for Microtransaction-Minded Matchmaking System
The first new change Activision is considering is creating a game score for potential matches. Activision has a new scoring engine which can create scores for how players felt during a match based on many variables. They use this criteria to generate a match score for how a player felt after a match. Latency between players e. A time that a player has waited to be matched e.
The patent states that the matchmaking system could then assign a general coefficient to each of the variables depending on the importance of each.
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At this time, it would be fair to say almost all production was to fill the government contracts for the. Civilians were made and sold during the short down times between government renewal of contracts. Only 11, revolver were manufactured in Therefore, very few made it into the civilian distributor sales. This Army , Serial No. It is more than possible this revolver was plated for Colt by the Adams Plating Company.
The balance is a soft gray patina, creating no harsh contrasts. This Single Action has an unusual factory ” error” , lets say a Friday afternoon, Monday morning error. Actually it makes the Colt more appealing to collectors. The barrel address runs in the wrong direction! The photo also shows quite a bit of nickel remaining on top of the ejector housing and breech of the barrel. Safety, half cock, full cock, indexes, locks tight, and smoothly releases to fire. ALL parts are original!
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Protocols for anonymous matchmaking date back to the s, and one of the earliest papers on the topic is by Baldwin and Gramlich, published in From a technical perspective, the problem and solution are trivial and likely predate even this paper. The problem becomes interesting and requires more sophisticated cryptography when the matchmaker central server isn’t trusted. The purpose of the protocol is to allow people to initiate romantic relationships while avoiding the risk of embarrassment , awkwardness, and other negative consequences associated with unwanted romantic overtures and rejection.
The general concept was patented on September 7, by David J. Sudai, but several websites were already employing the methodology by that date, and thus apparently were allowed to continue using it.
A patent granted to Activision outlines a new matchmaking system that would pair players together in order to encourage microtransactions.
By creating an account, you verify that you are at least 13 years of age, and have read and agree to the Comicbook. It has not been implemented in-game. But some people have been crying foul over these tactics, like with the usage of loot boxes in games, or forcing players to buy certain elements within the game to win. But a new report has surfaced online that indicates a new patent that Activision has filed that appears to make money a different way through DLC — via matchmaking.
Rolling Stone recently reported on a patent that was filed by the publisher back in , where it was looking to design matchmaking systems for certain games. For example, with one of the larger patents, it notes that high skilled players would automatically be paired with low patent players in an effort to encourage them to buy stuff in order to keep up. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.
Similarly, microtransaction engine may identify items offered for sale, identify marquee players that use or possess those items, and match the marquee players with other players who do not use or possess those items.
Fed. Circ. Drops Matchmaking Patent Appeal Following ‘Alice’
Speed Dating Cougar Nyc – 4econtrols. B1 matchmaking B1 – Global wiki. Neither Char de Bataille nor Char de Manoeuvre are official type designations; they refer to the tactical concepts b1 matchmaking. Both sides managed b1 matchmaking influence procurement policy to matchmakibg end that not enough tanks b1 matchmaking built b1 matchmaking either category, to the exasperation of men like Colonel Charles de Gaulle matchmakung wanted to build more of the medium Char D2, with a third of the cost of the Char B1 bis, but armed with the same 47 mm gun.
Interesting. I have a red patent bag and red patent heels and plan to wear them together when I feel like it. My other winter bag is black, and 3 of my 5 pairs of boots (including my wellies) are black, so I end up matching a good chunk of the time in the winter. I like it both ways–matching and non-matching.
By Jasmine Henry 10 months ago report this ad Last year, Activision caught flack when it was revealed that the company had filed a patent that uses matchmaking to encourage players to push microtransactions. But it seems that Activision is not the only company researching new ways to increase microtransaction revenue, as new reports of a similar EA patent have caused concern.
The algorithm is called Engagement Optimized Matchmaking EOMM and aims to use matchmaking in order to keep players engaged in a game for longer. Playstyle, sportsmanship, skills, and a willingness to spend money are just some of the factors that this algorithm takes into account. Although the patent filing discusses engagement, many fans have raised eyebrows at this, saying that it is a way for EA to push players towards microtransactions.
For many players, this is incredibly concerning. EA recently came under fire for microtransactions in Star Wars Battlefront 2 and the company was forced to temporarily remove them from the game due to the backlash. Many have accused the company of trying to exploit players, their time, and their interest by using this business model. BioWare is still discussing how microtransactions will work in Anthem and how or if the game will include loot boxes.
Industry analysts have also warned that EA may further damage to its reputation by including controversial business models in the game.
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Uriel Ramirez Respect to you, I Have not bought a single item either. Jp Morgan Same here. Im not a sheep, so I never spend on micro transactions, other than the class sets. Except for when you do.
This is an authentic CHANEL Distressed Patent Reissue Flap in Prune. This stylish shoulder bag is beautifully crafted of diamond quilted patent leather in deep purple. The bag features tightly linked bijoux aged silver shoulder straps, a semi-full frontal flap and a squared aged silver Mademoiselle turn lock. This opens to a matching matte leather interior with zipper and patch pockets.
Patents on Parade 3 Another simple patent that illustrates once again how duplication is possible when simple solutions to common problems are devised. US Patent Number 5, , is a jfet amplifier for guitar or other musical instruments. The jfet amplifier is imside the plug housing and an external box provides power and an interface. Click on the image to view this full size.
The jfet is number 24 on the drawing. This is much the same system that some professional microphones use The difference is that the fet amplifier is in the housing of the microphone instead of inside the plug. Phantom powering has of course been around for many years.
Accenture “biometric matching engine” patent wins award
An Activision representative provided the following statement to IGN: It has not been implemented in-game. As reported by Glixel , the patent was filed in back in , and was officially granted to the publisher by the U. Patent and Trademark Office today, October
The company:patent matching utilized the attached Perl routine. Starting with files of names that had been cleaned using a series of Stata routines (a file of patent assignee names and a file of corporate names from Compustat), this uses a word frequency algorithm to identify exact matches and .
I completely understand what you’re saying about gear having always been a driving force in games like WoW and Warframe. The differentiating factor here is intent. Blizzard didn’t purposely add people to my LFG party just so they could see my cool mount. No one in Warframe is being led towards more advanced players with gear the developers know the new player wants based on analysis of their play-time or browsing in the shop. Now, does that mean anything to you or me?
I don’t give a crap about cosmetics or lootboxes as long as I can ignore them. If you’re a kid who doesn’t know any better or an adult with an addictive personality these companies are essentially assaulting you with the urge to buy, buy, buy, though. Much harder to ignore. Plus, with Shadow of War and now Battlefront 2 working these things into the actual gameplay progression we’re starting to have a real problem on our hands. Envy at another player’s stuff is not the issue, as you said, that’s always been around.
In my opinion the industry has officially gone too far. When games are basing their entire progression around loot boxes and it’s possible to gain advantage over someone else simply by spending more money it really shows what publishers think of their customers. Fortunately, those who debate whether games are art finally have an answer. They are products meant to milk as much money out of the purchaser as possible.